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tcdev
18th September 2009, 07:17 AM
My last checkin to SVN just broke every project again.

I was hoping to never have this happen again, but necessity has struck again.

This time I've added...

from_PROJECT_IO_t
to_PROJECT_IO_t
... defined in project_pkg.vhd

from_PLATFORM_IO_t
to_PLATFORM_IO_t
... defined in platform_pkg.vhd

from_TARGET_IO_t
to_TARGET_IO_t
... defined in target_pkg.vhd

I actually can't think of a situation where the TARGET_IO records will be used, but I've added them as a precaution so things don't break again (ha ha).

Each of these records is pushed down from target_top to the platform, so custom (per-project) I/O can be defined without messing with GPIO (which has been deleted).

I'll work thru the updates as I get time.

tcdev
19th September 2009, 03:04 AM
As the title says.

tcdev
20th September 2009, 08:12 AM
As the title says - again.

tcdev
21st September 2009, 07:20 AM
You know the drill...

tcdev
21st September 2009, 08:53 AM
This is getting really tedious! :(

tcdev
21st September 2009, 02:59 PM
I _think_ that's all the arcade builds working... with the exception of NeoGeo on the DE2 IIRC...

tcdev
22nd September 2009, 02:17 AM
well, they elaborate again at least...:o

roglio
22nd September 2009, 09:42 PM
well, they elaborate again at least...:o

thank you tcdev!

tcdev
22nd September 2009, 11:27 PM
It's all still part of the upgrade.

If you're in a _real_ hurry to build any arcade/console DE1 target, you need to add another file to the project. Namely,

src/target/de1/custom_io.vhd

...and that _should_ fix it for now.