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#21
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T80, which has an 8080 mode. Actually, I used T80 and an 8080 wrapper written by someone (MikeJ?) It's not a cycle exact 8080 clone as I recall, but the game doesn't seem to mind.
I don't remember where I downloaded the code, except it wasn't opencores.org, where I refuse to register due to the very un-open source way the site is run (but don't get me started on that). It was however a newer version than the one available on Daniel Wallner's website, so someone must've checked it out. Quote:
Light gun would be fun, then someone could implement Operation Wolf! Last edited by Talus : 24th July 2009 at 02:24 PM. Reason: typos |
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#22
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Awesome! |
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#23
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Hi,
Found this site as I was searching for emulation answers on fpgas! I guess I was smitten when I ran Katsumi Degawa's DE1 port of Pacman and it worked great (I can post the zip if anyone is interested). Unfortunately his next port (Donkey Kong) targets a different fpga board, and I haven't had much luck porting it to the DE1. (If anyone is interested in that, let me know as well!) Anyhoot, hoping to learn about PACEDev and see how it works, and possibly fix donkey kong with it, or possibly just work with PACEDev! Total noobie question here, but I noticed the repository doesn't actually have any source files in the /sw/dev/target/de1/ldr/src folder. Perhaps it's my svn client, but I would have expected to find familiar pin assignment files, etc. I guess that also brings me to a more general point of synthesis environment. Does everyone working on the DE1 use Altera Quartus 9.1sp2 to compile? Windows or Linux? Like I said, I looked around a bit in SVN and didn't see the usual suspects of Altera files (.pin, .sof, .bsd, etc). Cheers! |
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#24
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