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  #21  
Old 24th July 2009, 02:23 PM
Talus Talus is offline
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Which CPU core did you use?
T80, which has an 8080 mode. Actually, I used T80 and an 8080 wrapper written by someone (MikeJ?) It's not a cycle exact 8080 clone as I recall, but the game doesn't seem to mind.

I don't remember where I downloaded the code, except it wasn't opencores.org, where I refuse to register due to the very un-open source way the site is run (but don't get me started on that). It was however a newer version than the one available on Daniel Wallner's website, so someone must've checked it out.

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Good call. I was lazy. If you don't mind adding it to PACE it'd be appreciated.
Subversion write access complements the posting privileges, I take it?

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DC == Maple (Bus). IIRC my colleague only got it working on the Astropad (clone of the stock DC controller). Would be cool to get the other controllers working - joystick, steering wheel, fishing controllers & even light gun!
Light gun would be fun, then someone could implement Operation Wolf!

Last edited by Talus : 24th July 2009 at 02:24 PM. Reason: typos
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  #22  
Old 25th July 2009, 04:40 AM
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tcdev tcdev is offline
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T80, which has an 8080 mode. Actually, I used T80 and an 8080 wrapper written by someone (MikeJ?) It's not a cycle exact 8080 clone as I recall, but the game doesn't seem to mind.
Ah, I didn't realise the 8085 was binary compatible with the 8080... if I'd known that I would've attempted Phoenix a long time ago!

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Subversion write access complements the posting privileges, I take it?
Yes, I have to tell me colleague to add write permissions for you... I'll do just that...

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Light gun would be fun, then someone could implement Operation Wolf!
Awesome!
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  #23  
Old 22nd May 2010, 10:49 PM
enliteneer enliteneer is offline
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Hi,

Found this site as I was searching for emulation answers on fpgas! I guess I was smitten when I ran Katsumi Degawa's DE1 port of Pacman and it worked great (I can post the zip if anyone is interested).

Unfortunately his next port (Donkey Kong) targets a different fpga board, and I haven't had much luck porting it to the DE1. (If anyone is interested in that, let me know as well!)

Anyhoot, hoping to learn about PACEDev and see how it works, and possibly fix donkey kong with it, or possibly just work with PACEDev!

Total noobie question here, but I noticed the repository doesn't actually have any source files in the /sw/dev/target/de1/ldr/src folder. Perhaps it's my svn client, but I would have expected to find familiar pin assignment files, etc.

I guess that also brings me to a more general point of synthesis environment. Does everyone working on the DE1 use Altera Quartus 9.1sp2 to compile? Windows or Linux? Like I said, I looked around a bit in SVN and didn't see the usual suspects of Altera files (.pin, .sof, .bsd, etc).

Cheers!
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  #24  
Old 6th June 2010, 11:18 AM
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tcdev tcdev is offline
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Unfortunately his next port (Donkey Kong) targets a different fpga board, and I haven't had much luck porting it to the DE1. (If anyone is interested in that, let me know as well!)
There is a port of this very project in the PACEDEV SVN that runs on the DE1. At some point the sprites started to flicker, and I haven't had a chance to work out why. It should run and be playable, however.

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Originally Posted by enliteneer View Post
Total noobie question here, but I noticed the repository doesn't actually have any source files in the /sw/dev/target/de1/ldr/src folder. Perhaps it's my svn client, but I would have expected to find familiar pin assignment files, etc.
The /sw/dev branch of the tree is mainly "development" software used in the actual development of various projects. It does not contain any code required for the actual finished project. In particular, the /ldr project is itself used for loading files off compact flash. It's not pertinent to Donkey Kong, and perhaps not any DE1 projects, hence the reason it's empty.

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Originally Posted by enliteneer View Post
I guess that also brings me to a more general point of synthesis environment. Does everyone working on the DE1 use Altera Quartus 9.1sp2 to compile? Windows or Linux? Like I said, I looked around a bit in SVN and didn't see the usual suspects of Altera files (.pin, .sof, .bsd, etc).
I'm using v8.1 at home and v9.0 at work, both on Windows boxes. My colleague builds on Linux.
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